Destiny was supposed to be THE big event that got people into the new generation of game consoles. I've heard from people in the know that the game, which cost $500m to make, is not hitting sales targets. No surprise; the game is awful.
1. The class system is boring. The whole point of an RPG-type structure is that as you level up, you get new capability. In Destiny, the main change is that you can use higher DPS weapons and wear stronger armor. But since the enemies are just the same things as before with higher DPS and stronger armor, who cares? The only thing differentiating one class from another is a slowly-recharging grenade and an even slower "super" ability. Most of the time is spent shooting the same enemies with the same four or five weapons over and over.
2. The loot is boring. Over the course of 8 levels, the only noticeable change I saw in the loot I got was that sometimes I found a gun that would unlock a red dot sight or higher damage as I used it more, or armor that would grant me more ammo reserves if I used it enough. No fireballs. No heat-seaking missiles. No infrared scopes. No cerebral bores. Just the same machine gun, but more DPS and a red dot. Whee.
3. The maps are boring. When I started the game and saw the first main location was Earth, I was thought, "Aw, cool, I get to explore the planet Earth! Next-gen is here!" Wrong. In Destiny, "Earth" means "An old cosmodrome in Russia." The end. You will not go to post-apocalyptic NYC. You will not go to a jungle island in the Pacific. You will not even go to other places in Russia. You get the one cosmodrome, and that's "Earth." The core game has only five maps like this, so you can forget about seeing much in the way of anything new or interesting. Also, going through the game means revisiting the same locations in these maps over...and over...and over. Compared to the scope of even last-gen games, it's pathetic.
4. The 'MMO' aspect is a joke. Most missions are only accessible to people you personally invite. There are a few with random match-making, so you can forget about encountering any kinds of guilds or groups online as you go through the game. Unless you play the competitive multiplayer, the game feels like a very, very boring take on Borderlands. You will occasionally see other players on the same map as you, running whatever quest they're doing. If you want to, you can silently help them kill some bad guys. You mostly won't want to.
5. The setting is incomprehensible. Imagine if in
Star Wars, Leia kept saying "The Death Star is very dangerous," but you never see it blow up Alderaan. In fact, no one even
mentions it can blow up planets. Or that it's a battle station. And it's
not called the "Death Star." It's called "Moribus Prime." So the story is that the
Rebellion is going to blow up Moribus Prime because "it's dangerous." Also, you never see anyone use the Force or even hear what the Force is. People just say "May the Force be with you" and "He is strong in the Force." There's no Darth Vader to personify the evil, either, just an undifferentiated mass of Storm Troopers who never speak or do anything except sit around, waiting for the Rebel Alliance to attack. Destiny is like that, only somehow even more confusing.
6. The crafting is unintuitive and tedious. The elements you find for crafting all have made-up sci-fi names, so you won't have any clue what they are. Since the things you can craft have equally obscure names and there are a bizarre number of elements and items, you'll probably just find yourself avoiding the crafting menus altogether. Crafting is generally a terrible idea in games, and Destiny just makes it extra terrible.
7. At low levels, the shops have nothing for you. Boy, my weapon is garbage. It's like five levels behind! I'll just go to the shop and...oh, they only sell gear for level 40 and above. Nevermind. Nevermind forever. I'll just go grind through a boss again and hope he drops something that isn't crap (P.S., the boss is going to drop crap).
Basically, Destiny is garbage. It was made by people who don't understand what makes games fun, what makes sci-fi interesting, or understand that "depth" doesn't mean "autistic levels of complexity." Stay away.
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